i2c clock : DS3231
2019 Oct 12

As I had introduced in January 2019, Spider-OS aims to manage home automation. It is time to get closer to this goal. For this, I propose the programming of an I2C device. And for it to be very concrete I chose a real-time clock RTC: the DS3231.
It gives the time very precisely, thanks to an integrated temperature sensor, which corrects the oscillation of the Quartz according to the temperature. The precision obtained is of the order of +- 5 seconds / month.

By retrieving the date and time via the I2C, you can display the information on the screen. An overview of the result obtained in the video below.

Come on, are you ready to play the soldering iron ? Let's go !

Comments : 1
2019 Sep 22

What if we communicated with our Raspberry Pi ? We saw in the previous post how to light the ACT led. We can do Morse, but it's still very limited ;-)
No seriously I propose to use the GPIO connector. This has UART inputs / outputs that allow serial communication. With the adapter that goes well, it can be connected to our PC via a USB port.
Motivated to do some DIY ? Here we go.

usb uart gpio

Comments : 3
Raspberry Pi 4 from scratch
2019 Sep 15

Hello everyone ! You are like me, you have received your Raspberry Pi 4 and you want to directly program the hardware without Linux ? You are in the right place.

The Raspberry Pi 4 has changed since previous versions, essential components no longer work with current programs, such as USB and Videocore :-( Therefore I thought it's an opportunity to start from scratch. You know the famous blank sheet ...

In this post, we will see how to create our very first program. And also how to use the Mailbox.

Start from scratch

Comments : 5
Spider-OS site is back
2019 Aug 10

Hello readers, the site has been unavailable for a few days. Sorry.

Everything is restored today. I take this opportunity to tell you that I received my Raspberry Pi 4, and you will have some posts about it.

Comments : 3
RSS icon
2019 Jul 27

Hello dear readers, you can now click on the RSS icon to subscribe to the feed. If you do not have the extension in your browser, this redirects you to an explanatory page.

For information, the RSS feed allows you to be informed quickly of a modification of my site, or the publication of a new article.

Comments : 1
Videocore : vertex shader
2019 Jul 3

Hello everyone. After two months of work (intermittently), here is a new post on Videocore.

In the previous post Videocore : textured cube in rotation, we saw how to program the Videocore to display a cube in 3D. The Videocore was responsible for the display, but the compute of the vertices was done on the ARM cpu side. I optimize the 3D calculation, entrusting this task to Videocore directly. To achieve this, you must use the Videocore in GL mode, which allows the vertex shading.

In this tutorial, I show you how to get a move and rotation of shapes step by step. With first, the filigree shape, then with colors, and textures.

The icing on the cake is the interactive demo, which allows you to test on your Raspberry, and rotate the spaceship yourself with the keyboard. An overview below :

It interests you ? It's over there.

Comments : 9

Videocore : textured cube in rotation
2019 Apr 5

That's it, I finally managed to make 3D with the Videocore. I made a program that displays a cube with a texture on each side. In addition, it is rotated.

I had to learn some notions of 3D to display the cube in perspective correctly. You can see below a video of the result obtained with my Raspberry Pi.

It interests you ? The tutorial here.

Comments : 4
Videocore : draw triangles
2019 Feb 22

The Raspberry Pi is equipped with a powerful graphics processor Videocore 4. Nothing better to have a rich and fluid graphical interface. But you have to know how to program it ;-)

In this post, I show you how to program it to display three overlapped triangles, as in the screenshot below (done on my Raspberry Pi).

Snapshot triangles

Comments : 1
Windows manager
2019 Feb 10

Quickly when coding the GUI, I realized that a window manager was needed. The number one issue is taking into account the overlap of the windows. I display a window A, and then I display a window B on top: what happens to the part covered ?

window overlap

Second issue, if I reduce the window B, I have to erase it, so you have to save it somewhere else. Also if there is background processing in this window, this one must be updated (including if it is minimized).

window minimize

And then we have to restore the area that was covered by window B.

window restore area

I explain to you how I did : here

Comments : 1
Basic components
2019 Feb 2

Here is a list of components that I intend to develop for Spider-OS. Most of them are indispensable because they are basic components of the system.

Multitask preemptive and multiprocessor kernel

This kernel allows the execution of several tasks at the same time. The preemptive kernel gives a CPU time to run, after the time elapses, the process is suspended, and another process is executed. Which gives the illusion of simultaneous execution. The big advantage, too, is that if a process stops responding, the system still keeps the hand. I have already developed a kernel in this sense, but I must see it for the load distribution on several processors.

Memory allocation

This module is already created. It allows me to allocate memory space for any program that needs it. It also manages the release, or the reallocation in the event of a change in size.

File manager

Read and write a file on the SD card taking into account a hierarchy of directories. I would like to create a new file system, other than FAT32, because this one incorporates many fields not really useful and it is split up. The idea is to be able to write the data rather brutally, with a descriptive field succint. I think I am inspired by the memory allocation module for changing the location of files, in case of change in size.

Command interpreter

When the Pi starts, a console appears and allows you to directly type commands in text mode. This module must interpret the commands entered and execute the programs accordingly.
At this level, you can also type the instructions of a new programming language, for example to create variables and initialize them with a value.

Graphical user interface

I created a module that allows you to view and overlay windows. This module works thanks to Neon, which allows a fast copy of the data in memory. The typed text appears in a text box, and you can move the cursor or erase the text.
Good news, I no longer exclude the Videocore for the realization of the window manager. I managed to take into account the Z depth. So I will continue the development with the Videocore.


The purpose of this system is to be able to create programs in a structured, easy and powerful language. I think I am inspired by the syntax of a new language that is emerging: Julia. So you have to create a system that analyzes the typed code, to make the transcription in machine language : this is called compilation. Any program will be composed of the code in user language with the associated machine code.

Process Management

In correlation with the multitask kernel, each program can be executed x times (for example a text editor). For this, a resource reservation module will assign a process number and a memory area for the program instance. A small program should allow to visualize the processes in progress.

and then

Once all these basic modules are in place, we can move to additional modules for home automation:

  • wireless communication : wifi, bluetooth, zigbee ...
  • wired communication : i2c, gpio, ethernet ...
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